Please use this identifier to cite or link to this item: http://repo.lib.jfn.ac.lk/ujrr/handle/123456789/3230
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dc.contributor.authorLiyanage, S.U.
dc.contributor.authorYasirunee, M.I.G.L.
dc.contributor.authorHewage, H.K.O.C.
dc.contributor.authorWeerarathna, R.S.
dc.contributor.authorJayasinghe, S.J.A.N.S.
dc.date.accessioned2021-07-05T08:03:46Z
dc.date.accessioned2022-07-07T05:49:35Z-
dc.date.available2021-07-05T08:03:46Z
dc.date.available2022-07-07T05:49:35Z-
dc.date.issued2021
dc.identifier.issn2783-8773
dc.identifier.urihttp://repo.lib.jfn.ac.lk/ujrr/handle/123456789/3230-
dc.language.isoenen_US
dc.publisherUniversity of Jaffnaen_US
dc.subjectGame addictionen_US
dc.subjectScreen timeen_US
dc.subjectUndergraduatesen_US
dc.titleDetermining the level of game addiction among the undergraduates in sri lankaen_US
dc.typeArticleen_US
Appears in Collections:ICCM 2021

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